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Gemma ([personal profile] ebonheart) wrote2022-07-10 04:25 pm

{ skills }

NIGHTBLADE
Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Assassination
Incapacitating Strike: Ravage an enemy with a swift strike, dealing Disease Damage and stunning them for 3 seconds.

Impale: Throw a magic blade with lethal precision to strike an enemy, dealing Magic Damage. Deals more damage to enemies with low health.

Lotus Fan: Flash through the shadows and teleport, unleashing a fan of knives and dealing Magic Damage over 10 seconds to the target and nearby enemies.

Merciless Resolve: Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals Magic Damage, and heals for 50% of the damage dealt if you are within melee range.
Shadow
Concealed Weapon: Slash an enemy, dealing Magic Damage. Attacking with Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.

Shadowy Disguise: Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.

Twisting Path: Create a corridor of shadows, granting you and allies in the area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path. Deals Magic Damage to enemies in the target area every 1 second.

Dark Shade: Summon a shade version of yourself to attack an enemy and fight at your side for 18 seconds. The shade slashes at an enemy, dealing Magic Damage and occasionally whirlwinds all enemies around it, dealing more Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Siphoning
Swallow Soul: Steal an enemy's life force, dealing Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.

Sap Essence: Siphon the vigor from your enemies' blood, dealing Magic Damage to all nearby enemies and healing you and your allies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.

Siphoning Attacks: Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you and restore Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.